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Video game with readily distinguishable characters displaying the character's line of sight

Imported: 24 Feb '17 | Published: 06 Jan '04

Masaki Kobayashi

USPTO - Utility Patents

Abstract

A video game wherein input of a candidate character intended to be the object of an action to be performed by a predetermined character is accepted in accordance with a control operation of a player. On the basis of position information pertaining to the characters, a direction is detected. In accordance with this direction, image-control is carried out so that a line of sight of the predetermined character points to the candidate character accepted as input. The input is accepted of an action to be performed by a predetermined character in accordance with a control operation of a player, the action accepted as input is distinguished. When the action has been executed, a direction is successively detected on the basis of position information on the predetermined character arising from internal processing and position information on a character to be the object of the action. In accordance with this direction and the distinguished action, image-control is performed so that the line of sight of the predetermined character and the line of sight of the character to be the object of the action assume a predetermined relationship.

Description

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a block diagram showing an exemplary overall construction of a preferred embodiment of the invention;

FIG. 2 is a flow chart used in an exemplary explanation of the overall operation of the invention;

FIG. 3 is a flow chart used in an exemplary explanation of battle control input-acceptance processing invention;

FIG. 4A is a view illustrating an example of a display picture of the invention;

FIG. 4B is a view illustrating an exemplary part of a display of the invention; and

FIG. 4C is an exemplary view illustrating a part of the of the invention.

Claims

1. A computer-readable recording medium on which is recorded a video game program capable of displaying multiple display characters and controlling actions of the displayed characters in accordance with control operations of a player, which program executes:

2. The computer-readable recording medium according to claim 1, the program further executing:

3. A computer-readable recording medium on which is recorded a video game program capable of displaying multiple display characters and controlling actions of the displayed characters in accordance with control operations of a player, which program executes:

4. A video game program capable of displaying multiple display characters and controlling actions of the displayed characters in accordance with control operations of a player, which program executes:

5. The video game program according to claim 4, further executing:

6. A video game program capable of displaying multiple display characters and controlling actions of the displayed characters in accordance with control operations of a player, which program executes:

7. A video game processing method of a video game capable of displaying multiple display characters and controlling actions of the displayed characters in accordance with control operations of a player, the method comprising:

8. The video game processing method according to claim 7, further comprising:

9. A video game processing method of a video game capable of displaying multiple display characters and controlling actions of the displayed characters in accordance with control operations of a player, the method comprising:

10. A video game processing apparatus, comprising: a storage that stores a video game program capable of displaying multiple display characters and controlling actions of the displayed characters in accordance with control operations of a player;

11. The video game processing apparatus according to claim 10, wherein the computer also accepts a second input of a second action to be performed by the predetermined character in accordance with a control operation of a player and distinguishes the second action accepted as the second input and executes the second action accepted as the second input in accordance with a control operation of the player and performs image-control in accordance with a result of distinguishing the second action accepted as the second input so that the line of sight of the predetermined character and the-a line of sight of the candidate character assume a predetermined relationship.

12. A video game processing apparatus, comprising: